As in previous games, each character type can be promoted via a specific quest for each class. In addition to the basic cleric and knight, you can start out as a vampire, dark elf, minotaur, troll, or necromancer. The other major change in Might and Magic VIII is that you can choose from a variety of races and classes not previously available. You can eventually control a party of five, but you must find and recruit your companions along the way. In the first major break from previous games, you begin Might and Magic VIII with only one character. Beyond that, you must uncover the secret of the crystal and find a way to stop the elemental forces that are tearing Jadame apart. You begin as a humble caravan guard, and your first task is to escape the Dagger Wound Islands, which have been cut off from the mainland by an opportunistic pirate band intent on cashing in during the post-cataclysmic confusion. After the crystal's appearance, gateways to the four elemental planes have opened up in Jadame, causing cataclysmic destruction in the nearby lands. Might and Magic VIII is set in the land of Jadame, and the plot revolves around a mysterious crystal that has risen out of the ground in the centrally located city of Ravenshore.
#Heroes of might and magic 8 gameplay series#
Consequently, Might and Magic VIII will only appeal to hard-core fans of the series who haven't yet grown weary of the repetitive gameplay that was introduced in Might and Magic VI and recycled in Might and Magic VII. Might and Magic VIII: Day of the Destroyer is a perfect example: The hack-and-slash RPG looks and plays just like its two most recent predecessors, despite the fact that it features some fundamental design changes and gameplay enhancements. When 3DO develops a game engine, it sure likes to get its money's worth.